![]() Notably, information about the game being finished in 4 days has been deleted (likely because the unlimited version was developed after that point), the name of the game itself has been moved up, while the name of the author has been moved down to give space to the 'Unlimited' subtitle. The title screen now features the word 'Unlimited' and has some minor changes to the pre-existing text.Some textures have also been changed (see gallery): The readme file has been deleted (likely because this version is a continuation of the project originally submitted to the EGP). There are also several changes to to the UI which include adding an arrow to the bottom right corner of the screen which points to the top of the structure and adding text showing the height of the structure and the amount of goo balls used in it to the top left corner of the screen. Unlimited version is based on the basic version of the game (which means you can't resize the window) but instead of the screen ending at 25 meters vertically, it keeps going in that direction. There are no changes to other elements of the game and the only different file is the executable. Unlimited version is based on the basic version of the game but allows you to resize the window (while still saving the aspect ratio). All the little goo-balls are little state machines and "living" masses derived from a generic mass class. Made for Experimental Gameplay Project round 1 - "Make something with springs". ![]() All of them are available at Kyle Gabler's website, in Old Prototypes archive.įeatures a readme file coming along with the game, which says: Three versions of the prototype exist: Basic, Resizable and Unlimited.
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